Custom C++ Deferred Rendering Engine with Light Volumes For this project, I am building my own Entity-Component-Systems Architecture C++ Engine. In its current state,… C++, Deferred, ECS, Engine
Vulkan This is one of my current projects. I am trying to learn Vulkan through tutorials with… C++, Vulkan
Big Scenes For this project, I was given a small engine as starting code. I improved it and… C++, Frustum Culling, Level-of-detail, OpenGL
Recursive Ray-tracer For this project, I created a recursive Ray-tracer in C++ that featured reflection, refraction, and multi-threading… C++, Ray-tracing
CppGame This was a simple game created in C++. I tried to create a mini entity-component gmae… C++, Engine, Obj, OpenGL, SDL
Image Filtering For this project I implemented a bunch of different image filtering techniques in C++: Brighten Random… C++
TTC Motion Handling For this project, I created a Time-to-Collision (TTC) motion-planning simulation featuring A* path-finding and a PRM-based… C++, MinGFX, TTC